Thanks! *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Have you playtested it? No, it was for Nicholas Cage. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! In the right hands, this could be a lethal and unexpected combination. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Comment* You favour balance, manoeuvrability and improvisation in combat. Thanks for taking the time to feedback on these! dndbeyond.com forum tags He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. When you use a whip, its damage die changes from d4 to d6. Disarming Attack? Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. The whip wouldnt replace a dagger for rogues either. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. The second one is I think the more interesting, so I'll go with that for this answer. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. by Paizo. After that I am not sure. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Id additionally rule that the spear is a reach weapon. A tentacle of semi-solid shadow lashes out at a target within range. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Oh, and the best part of the weapon is the fact that you can castDisintegrate. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. But I think DMs can make a call about whether this extended range would include those extras. It only takes a minute to sign up. Where the Chef feat really stands out are the last two benefits. Hey I mean, any excuse I can have to play a battle master is worth it! Use the statistics for a mace. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. Its a little untidy, esp. The result was 19 new weapon qualities that meant no single weapon was exactly the same. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. Barbarian 3 / Rogue X. Thrust, parry, riposte, repeat every rapier fight ever! This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. If theres no benefit from combining them players will be resentful. It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. As-is theyre just daggers that havereach. Which should be the dominant model here. B . You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. This way you essentially get a +2 weapon with a small, flavorful perk. Feats. What check would my PC roll to escape if he were grappled by a mimic? Would you use them in your game? 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Unfortunately, I havent had a chance to playtest the feat or the items just yet. You gain two superiority dice, which are d6s. My DM isn't familiar with Feats, so they don't want to let us use them at the table. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. . When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Shadow Whip. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. Every weapon is classified as either melee or ranged. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. If you succeed, you either knock the target prone or pull it 5 feet toward from you. Btw, did you mean to post the comment here, on my dedicated PAM article? Can the wielder still use the whip to deal damage? This allows closing and lateral movement and imparts no other restrictions on the creature's actions. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Thanks. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. You can use a bonus action to enter a defensive stance until the start of your next turn. Maybe you could choose 2 of the three: 1. Seriously, his handaxes would have a higher range and deal more damage. Who wins a Grapple contest if the checks tie? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. Name Ability Prerequisite. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! Maybe I'm missing something, but it felt redundant. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. ), @NautArch That's correct. If not stated then default will be damage. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). Whips are practically made for rogues. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. Connect and share knowledge within a single location that is structured and easy to search. not reliant on rolling a 19 or 20 etc.). Welcome to my blog and do subscribe to stay in touch! If so the language needs to specify that. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Rocking and rolling with Ragnar and Rollo. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Hexadin should be fun, but a straight rogue would also be fun. I have fighter rogue char and after reading this post I must have whip. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. How Does the Chef Feat Work in 5e? This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. Though not specified, it seems like the Grab is supposed to take your entire Action. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. Illusion cantrip. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). STR-based Bear Totem with Sentinel, presumably? Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Welcome to this Dungeons & Dragons 5th Edition wiki. -Trip: Succeeds, target must Dex Save or be Prone I'm going to make thisway harderthan itneeds to be. A die is expended when you use it. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). )The)math . You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. You are at your best keeping your opponents at bay. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. Rogues are not proficient with whips and would still have to choose to take this talent. Every class has access to a Feat called Magic Initiate. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. First of all, it requires you to not be using your whip to restrain a creature. You know who doesnt have proficiency with whips? Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? Each foot you swing costs one foot of movement. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Seriously, this thing is ridiculous. Linguistic DnD 5E feat . When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. I think it's a big improvemnt. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii.
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