YourDexterity score increases by 1. (Lawful)3 Egotism. others affect me. mum number each of the weapons damage dice could deal to the target. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. Some races ent forms. Nimble Step. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. Suggested Characteristics Birdfolk who are grounded often find ways to cope with their aversion to canopy life. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. There are two main subraces of corvum:increases by 2. dusk and kindled. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. spend your reaction to add your Intelligence modifier as an ll You do not take damage for the first 30 feet of your fall. Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. I yearn to experience unique cultures and discover new places. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. Their meek demeanor and favor loose tunics, baggy trousers, flowing robes, and otherand deference in social situations has earned them a reputation clothes which fit easily over their quills. Get started with your first Humblewood campaign with our book and other accessories. tries to compliment me.7 I will deny my fears to everyone. The backs of hedges are covered withspiny quills, which makes it impossible for hedges to weararmor. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. You are adept at finding your way through even the heavy armor as long as you arent encumbered. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Search within r/humblewood. Mar 4, 2020. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. Choose one of these subraces.circumstances lumas are rarely evil. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. orion stars online android frys food and drug near me oroton crossbody bag. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. RELATED: Dungeons & Dragons: The 10 Best Fighter Sub-Classes. I'd probably want to use it ina campaign that starts at a higher level such as 5th, so you don't have as long to reach those progression stages, because my main worry is that using the improvised weapons will feel a bit too weak earlier on unless your DM is really generous with what they count as (e.g- chair as a warhammer or maul rather than a club). Come and discover the mystery behind all the forest fires, is it the Bandit Coalition or something even more nefarious? 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. You can use it in conjunction with Birdfolk are generally welcoming to other races, but the a regular jump, but not while gliding.gallus are particularly well-known for their willingness to Communal. Number 2 - The Circle of Stars. The stigma they piercing damage. Number 3 - The Circle of the Shepherd. a regular jump, but not while gliding. Others think of me as weak, but I few dismiss the notion of the Wind-Touched as superstition,2 will prove my worth with hard work and others heap reverence upon those believed chosen. Sharp Mind. It is written using aing with the various fey and elemental Humblewood residents. Moreover, a newly invigorated Bandit Coalition swells in numbers. But the Wood has also known sorrow. It lasts for 1 minute, or until ability checks.you dismiss it using another action. At 18th level the damage dealt by your blindside increases to 9d6. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. . Alignment. Add this result in inches to the The Wood covers a vast area of different environments. Mapachs mature quickly, reaching adulthood aroundlove of trinkets, has earned them an undeserved reputation as 8 years. 7. tional distance up to your movement speed. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. Storytelling on its own has always been connected to nature. Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. In reality, they are processing the arms). ll You ignore difficult terrain. I just want to be free to live my own life, an outcast. Charisma is your spellcastingability for these spells. Age. repetition in i felt a funeral, in my brain The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. While they resemble animals. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. When you select this option, choosea damage-dealing spell you can cast. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. On a failure you land in the nearest un-occupied space. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. Speak With Bugs. You can speak, read, and write Birdfolk and Vulpin. They are as often shunned for their world. variation of Sylvan script. Your sharp claws aid you in unarmed combat and while climbing. Your Strength score increases by 2. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. It is also worth noting that regardless of class, Hedges gain druidic abilities, automatically have access to the druicraft cantrip and learn the Animal Messenger spell at level two. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! At 1st level, you can create a ward of divine shadows toNight Domain Features conceal yourself from an attacking enemy. I regularly use Strength (Intimidation) with a Minotaur character on the basis that they are using their physicality rather than words to intimidate (mostly just looming over things, cracking knuckles, crushing things that are disconcertingly close to the size ofa human's head etc.). The Tenders, an organization of druids and mystics, dedicate themselves to healing the Scorched Grove with natural magics. When you perform, you can demon- strate the innate and mystical power of your Charisma. fier (a minimum of 1 minute). Have you the courage to find out? Whenever you make an Intelligence (History)include virtually anyone in social or familial groups. You are destined for greatness.fall, and glide short distances. Growing up gifts. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Want updates?Join our Discord and chat with us! You can speak, read, and write Birdfolk. The gods of night are varied, encompassing those powers of your deity to grant yourself truesight within 120 feetwho would use the cover of darkness to protect others from of you for a number of minutes equal to your Wisdom modi-threats, to those who would use the shadows for wrong doings. This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. wind itself.4 I feel kinship to a culture outside my own. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. Vulpin is a language of growls, snarls, and yips. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses. Strigs prefer the relative simplicity of the forest to themachinations of society and politics. Central meeting24 Chapter 1 | Welcome to the WoodNatural Burrowers. You canselect your bandit specialty from the Bandit Specialty table, or Those who have chosen to leave the Coalition behind haveroll randomly. Due to this inherent advantage, along with their speedand power, strigs make excellent hunters and rangers. One of the traits mapachs are most well-known for is Resilience. We discuss the College of the Road Bard Subclass from the Humblewood Campaign Setting from Hit Point Press! Age. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. Raptors tend towards neutral alignments.Preferring the path of naturalists and hunters, raptors rarelysee value in order for the sake of order, and are often morepragmatic than idealistic. If we pay attention to them, we can understand them, save them, live with them, and honor them. You have proficiency in the Performance skill. You are capable of burrowing through soil, but areunable to dig through anything more substantial with justyour clawed hands. For the sake of simplicity we advise that, regardless of the physical measurements of a character, they follow theSex & Gender size category rules of their race (Medium or Small). The great calamity which produced the part of Humblewood known as the Scorched Grove also made the area an ideal home for fiery creatures. Variant Rule: Different Looks for Birdfolk and Humblefolk To use this table, first locate your characters race, androll for their height modifier. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. Your Dexterity score increases by 1. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. Whilethey are quick and nimble, and possess an affable attitude, Speed. Glide. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. Additionally, you have advantage onall Charisma checks made to convince someone of yourexceptional knowledge on any topic related to the skill youselected with your learned trait (Arcana, History, Nature,or Religion). I've only read through it but I was underwhelmed. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. granted by this effect must make a Wisdom saving throw. The darkness and shadows overlap andsmother existing sources of light. However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! We throw dice onto surfaces made of trees whose history we are woefully clueless of. The target that you know.must succeed on a Constitution saving throw or be stunneduntil the end of your next turn. Legends say there may even be a primal elemental force lurking within the Scorched Grove. When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. I made the ones in the campaign book available, but not the Tender ones. Scofflaw is a bit strong, but I don't think it's necessarily too strong. Eatingto provide. Swift. You cannot glide whilebelieve crucial for survival in the Wood. You cannot glide while wearing heavy While most lumas find their peculiar nature to be a armor, or if you are encumbered.hindrance in society, some make use of their gifts to climbthe social ladder. Yet, when a diplomatic, tending towards good alignments. They also favor chaotic alignments, as strigs are a free-dom-loving people who will usually put their personal moralsabove any imposed system of governance. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. As a bonus action, you can use your powerfulan air of authority about them. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. You gain the follow- more gracefully. You can also understand Auran, though you cannot speak Strigs, more than any of the other birdfolk race, are most at it naturally.home in the wild. 5 I accept this honor but have my doubts. additional bonus to the saving throw. #1. They can reach a respectable old age by bird-folk standards, living around 80 years. Gallus are the most varied of the birdfolk races, rang-ing from just under 4 feet to just over 5 feet tall, and showingmany unique builds. members of the weasel family, such as ferrets and badgers. Joining forces with the humblefolk, the birdfolk army, known as the Perch Guard, drove back the bandits, bringing peace and security to the region. Having so many options may seem. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. A creature can only 14th Divine Strike (2d8) benefit from this effect if it can see at least one of its allies. You may uncurl yourself atany point during your turn. Covering the hottest movie and TV topics that fans want. Your base walking speed is 30 feet. On failure, the target is pushed10 feet away from you into a space of your choice. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Age. Size. believe theres a better way.5 My friends in the Coalition didnt understand why 5 I am viewed as an oddity, someone for others to I had to leave. Once, while yourFighting Style is active, you may attack twice, instead of once,when taking the Attack action on your turn. They can livelonger than any other birdfolk race, over 100 years. When tragedy leaves it naturally.children in their village orphaned, it is customary for gallusfamilies to take them in. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. Any good rat knows when its Languages: one of your choice4 time to flee a sinking ship. The adage, What is essential to learn liesmore additional language of your choice. This solidarity has allowed them to work together and wood are divided into two categories: the birdfolk prosper, creating a harmony in the Wood which has lasted and the humblefolk. View User Profile View Posts Send Message Adventurer; Location . You cannot glide while wearing heavy armor, or if yousubscribing to general law. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. Your Dexterity score increases by 2. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) If this is the case, simply use the character may look different than other members of its race.number provided in this column. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. Ive done terrible things in the past, you have always felt safer and more at peace with your feet2 and I want to try and make up for them. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. same as your Bardic Inspiration die. Recent work: 2 oaks 1 pine. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. Choosing a selection results in a full page refresh. for your own safety. A fighter who hits hard and fights dirty, the Scofflaw balksat the ideals of honor and tradition, doing what they need tosurvive. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. Like all other birdfolk, this race has access to glide, but is the only other race aside from the Gallus that are able to use the wing flap ability to ascend. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. Much of this stems ring chaotic alignments over lawful ones.from the fact that vulpins are ambitious. Those who underestimate a bard from the useful pieces of knowledge picked up along the way. At 15th level, the damage dealt by your blindside increases to 7d6. Should you have access to the proper materials, you canspend 8 hours converting an item you have scroungecraftedin this way into a permanent version, so long as you startthis process before the item falls apart. As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant. Most fledgling lumas approach social situations with gifts with magical education, powerful luma wizards and radi-hesitation, until a time when society inevitably labels them an cal scholars have been at the forefront of magical innovationoutcast or a notable figure, and the individual naturally adapts for some time in Humblewood.to the role.Touched To most, lumas seem perpetually disorganized anddistracted, which has lead to a belief that they are of low16 Chapter 1 | Welcome to the WoodOf Two Worlds (though you may drop any held items as part of your reaction to spread your arms). 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. Lifters are the specialist thieves of an operation. Lumas tend to keep to themselves, preferring Fated. In addition to gaining proficiencies in numerous forms of ranged weaponry as well as perception, and treat half cover of their targets as though it weren't there! Asbase height shown in the previous column. The masses should know their place. I'm unclear on how this is actually intended to be used? The best way to respect each others Title and Blessing differences is to find a solution that doesnt exclude anyone. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. Skip to main content. Hedges feel most at home when everyone gets along. Alignment. But now, fires and bandits have embroiled the Woods in chaos. These cervans areof purpose. 7th banishment, faithful hound Paragon of the People At 17th level, your Community Watch grants an additional d6 to each affected ally. The marvelous Humblewood setting for D&D 5e is very close to public release and I'm here to tell you what lies in store! We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. Languages. Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. Preview (PDF) Freebies New in Stock . You can speak, read, and write Birdfolk, andspeak Cervan (Cervan has no written component). Connected to nature, I speak for the wind and divine its will for others. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. Only light produced by a 9th At 3rd level, your tavernside scuffles have honed yourlevel spell or similarly powerful effect can negate the darkness ability to deal damage with just about anything thats handy.and shadows. (Good) firmly planted on the soil. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. 3 I blindly trust in the power of my blessing.5 I seek out challenges to test myself. hour before falling apart.Hubs of Invention Mapachs are often loners, but when they do establishcommunities with humblefolk or birdfolk, they have a habit offostering innovation wherever they go. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cervans are eminently practicalaway future. Through it all, though, the although now in more diverse communities alongside somebirdfolk trust in solidarity, between themselves and the diverse ground-dwelling birdfolk.